Balance of Power
Displayed below are all of the wars your nation has been involved in recently. Military actions use Execution Points, which accumulate each turn up to the cap. To win a war, drive the enemy's damage to 100.
Pick an attack type on a card to jump to the battle flow, or open War Timeline for a full turn-by-turn log.
Nation / Wars / Battle Board
War Timeline
"Without a sign, his word the brave man draws."
Open a war from the cards above to see battle odds, target selection, and strike execution controls.
Choose a war card to begin.

War Overview

Battle Controls

Action Rules

Spy Operations

Covert Track

Spy operations cost 0 EP and work separately from direct strikes.

War Log